//a way to store variables between play sessions, typically used for settings/preferences
//can store string, float, and integer variables
//in my experience, it works really well for storing the high score on a game
PlayerPrefs.GetVariableType(“keyName”, baseVariable);
//gets a stored variable of the given type with the given name if one exists; if it doesn’t, it returns the given base variable
PlayerPrefs.SetVariableType(“keyName”, newVariable);
//sets the stored variable with the value of the given new variable
PlayerPrefs.HasKey(“keyName”);
//returns whether the given key exists (bool)
PlayerPrefs.DeleteKey(”keyName”);
//removes given key from storage in PlayerPrefs
PlayerPrefs.DeleteAll();
//deletes all stored keys