// Unity Collision Debugging
public class Reporter : MonoBehaviour
{
private void OnCollisionEnter(Collision collisionInfo) {
print(“collision btw me (” + gameObject.name + “) and ” + collisionInfo.collider.name);
}
private void OnTriggerEnter(Collider otherCollider) {
print(“trigger collision btw me (” + gameObject.name + “) and ” + otherCollider.name);
}
}